I am a gamer. I like video games. When I was growing up, there weren’t many adaptive sports in which I could participate. But I could participate in video game sessions. I vividly enjoyed helping my brother get Link to the Triforce in The Legend of Zelda or helping Mario rescue princess Peach. But my most favorite games to play were a sub genre of computer games called adventure games.

Adventure games were made popular in the early eighties by companies like Sierra On-line and Lucasarts. These games weren’t twitchy button mashers. I was never good at those because I couldn’t control my fingers well. But adventure games changed that for me. These games weren’t twitchy so I didn’t have to worry about losing in the first five seconds of play. When playing a game like Kings Quest from Sierra On-line, I felt that I was experiencing an interactive storybook, I had to guide the character, and make choices for him to advance the plot. Kings Quest chronicles the story of Sir Graham. He has been summoned to the castle by his ailing king in order to find three lost magic treasures ans, through their recovery, prove his worthiness to ascend to the throne. It was up to me and my friends to help Graham complete his Quest.

I could participate in these games, because they did not rely on how fast I could push a button, but on logic and clear thinking. These games allowed me ton engage with my friends. They also entertained me with their stories. They probably influenced me to try writing.

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